I attended a session at the Emerging Learning Design Conference titled “Paper Prototyping Games for Engaged Investigations and Fun in any Subject.” The presenters, Teresa Slobuski and James Morgan, from San José State University, point out that building board games can get students talking about a particular subject in a creative and fun way. The…
In a post on The Chronicle of Higher Education titled The Looming Gamification of Higher Ed, author Kentaro Toyama posits that gamification in higher education takes away from students’ intrinsic motivation to learn.
Imagine yourself trapped inside a locked room, and you must get yourself out before you run out of oxygen. You have 5 minutes. Clues are scattered around the room. Follow the clues, find the keys to unlock the door, and you live. Miss clues, hesitate, or take too long, and you die.
On February 25, I attended the Simulation and Gamification Symposium at Rutgers University. I attended Conquer the Fire Pit: Using Donkey Kong and Tiddly Winks in Higher Education with presenters Scot Osterweil and Beth Ritter-Guth. I wasn’t quite sure what to expect from an event like this.